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RollerCoaster Tycoon 3

Written By admin on Saturday, November 13, 2010 | 3:31 AM

RollerCoaster Tycoon 3
RTC3-cover art.png
Developer(s) Frontier Developments
Publisher(s) Atari
Composer(s) Alistair Lindsay
Platform(s) Mac OS X, Windows (98/ME/2000/XP/Vista/7)
Release date(s)
  • NA October 26, 2004
  • EU November 3, 2004
Genre(s) Strategy, simulation
Mode(s) Single-player
Rating(s) ESRB: Everyone
PEGI: 3+
USK: 6
Media CD-ROM, Steam
System requirements Intel Pentium III 733 MHz CPU 256MB RAM, 600MB hard disk space, Any ATI Radeon or NVIDIA GeForce GPU with 32 MB



RollerCoaster Tycoon 3, commonly abbreviated RCT3, is a strategy and simulation computer game. It is the third installment in the RollerCoaster Tycoon series, first released on October 26, 2004 in North America. RollerCoaster Tycoon 3 places players in charge of managing amusement parks; rides can be built or demolished, terrain and scenery can be adjusted, and prices can be controlled to keep visitors or "peeps" happy[1].
RollerCoaster Tycoon features two methods of gameplay. In career mode, players must complete predetermined objectives in predesigned scenarios. In the new sandbox mode, players have unlimited time and money to create their own custom parks.[2] New features include the ability to import and export custom attractions, design custom scenarios and peeps, as well as design an in-game recorder and a fully three dimensional world players can view from all angles.


source:http://en.wikipedia.org/wiki/RollerCoaster_Tycoon_3


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